People Like Games

Informações:

Synopsis

People Like Games is a series that offers colored commentary on the week in video games, esports, and gaming industry news. Commentary that also happens to be coming both literally and figuratively from your hosts Solo & Lilo. New episodes available every Wednesday.

Episodes

  • the story of GRAND THEFT AUTO

    15/09/2021 Duration: 04min

    In the fifteenth episode of [story-mode], Reggie shares the story behind arguably the most important gaming franchise ever -- GRAND THEFT AUTO || a people like games production  || • Don’t forget to subscribe for all our weekly content and find us over on Twitter and Instagram for more! | https://www.instagram.com/peoplelikegames| https://www.twitter.com/peoplelikegames

  • a JET SET RADIO [speed-run]

    14/09/2021 Duration: 01min

    In the seventh episode of [speed-run], Solo continues to another quick but not terribly in depth story history of the cult classic, JET SET RADIO • || a people like games production  || • Don’t forget to subscribe for all our weekly content and find us over on Twitter and Instagram for more!​​​​ | https://www.instagram.com/peoplelikegames | https://www.twitter.com/peoplelikegames

  • the story of STAR FOX

    08/09/2021 Duration: 04min

    In the fourteenth episode of [story-mode], Reggie shares the story behind one of the most technologically advanced games of its times, and most popular Nintendo characters of all time — STAR FOX • 0:00 Introduction 0:30 The Argonaut team 1:15 Dylan Cuthbert and 3D Technology 2:00 The creation of the Super FX chip 2:30 Star Fox is born out of an old game 4:00 Cancellation of Star Fox 2 and Star Fox64 4:30 Outro • || a people like games production  || • Don’t forget to subscribe for all our weekly content and find us over on Twitter and Instagram for more!​​​​ | https://www.instagram.com/peoplelikegames| https://www.twitter.com/peoplelikegames

  • a ROCK, PAPER, SCISSORS [speed-run]

    07/09/2021 Duration: 01min

    In the sixth episode of [speed-run], Solo continues to another quick but not terribly in depth story history of not a video game but, ROCK, PAPER, SCISSORS — • || a people like games production  || • Don’t forget to subscribe for all our weekly content and find us over on Twitter and Instagram for more!​​​​ | https://www.instagram.com/peoplelikegames| https://www.twitter.com/peoplelikegames

  • A Conversation with Martin Sahlin - the creator of UNRAVEL and Creative Director at Coldwood Studio

    05/09/2021 Duration: 41min

    What’s up people, It's Solo here & im excited announce that we had a very cool guest on People Like Games this week. I had the opportunity to speak with MARTIN SAHLIN, the creator of UNRAVEL and the Creative Director at Coldwood Studios! • We discussed a whole lot of things including the inspiration behind the character Yarny, the difficulties of implementing complex physics in games, the best form of storytelling to connect with players, & a whole lot more about the process and development of Unravel & gaming! • || a people like games production  ||

  • the story of METAL GEAR SOLID || peoplelikegames

    01/09/2021 Duration: 05min

    In the thirteenth episode of [storymode], Reggie shares the story behind one of the most cinematic games in industry history, alongside its eccentric and beloved creator — METAL GEAR SOLID • [a people like games production || find us on social media & don't forget to subscribe!]  | https://www.plg.gg

  • a MINESWEEPER speed run --

    30/08/2021 Duration: 59s

    In the fifth episode of [speed-run], Solo continues to another quick but not terribly in depth story history of MINESWEEPER — the classic 90s PC time waster we all played but didn’t really know what we were doing -- [a people like games production] -- www.plg.gg

  • FRIENDO TALK returns with an AUGUST RECAP

    29/08/2021 Duration: 29min

    Though it’s been a minute to say the least, Solo & Reggie  once again to shoot the breeze and talk some games in the form of a not so short recap about the most interesting and important happenings in gaming this past month. So, come through more or less and show some love! • 0:00 Introduction 1:05 Activision Blizzard is sued by the State of California over sexual harassment and discriminatory work place 3:00 The cascading effect of the lawsuit on different gaming properties and entities 4:05 Stringer Bell aka Idris Elba will be voicing Knuckles in Sonic 2 5:00 Niantic reverses its decision to reverse course on some of its pandemic introduced changes -- most noticeably the size of the activity circle 7:15 Pikmin AR still set to release and what was Niantic doing with Harry Potter 9:15 Fortnite steals Imposter Mode from Among Us 10:30 Fortnite introduces an MLK memorial in game 11:15 XCloud will allow Series X games to be played on older consoles 12:40 Outriders developer claim they still have not gen

  • the story of PSYCHONAUTS

    25/08/2021 Duration: 05min

    In the twelfth episode of [storymode], Reggie shares the story behind the creation of one of the most unique games of all time — PSYCHONAUTS || [a people like games production] — www.plg.gg

  • the NEOPETS speed run --

    23/08/2021 Duration: 01min

    In the fourth episode of [speed-run], Solo shares a quick but not terribly in depth story behind NEOPETS, & how the browser based nostalgia classic was so far ahead of its time in internet game mechanics -- a people like games production -- www.plg.gg

  • the story of GHOST OF TSUSHIMA --

    18/08/2021 Duration: 04min

    In the eleventh episode of [storymode], Reggie shares the story behind the creation of one of the best games of this generation, GHOST OF TSUSHIMA -- a people like games production -- www.plg.gg

  • the BACKYARD BASEBALL speed run --

    16/08/2021 Duration: 01min

    In the third episode of Speed Run, Solo shares a quick but not terribly thorough overview of how the childhood millennial classic BACKYARD BASEBALL came to exist. Including the icons of Achmed Khan and Pablo Sanchez -- [a people like games production] -- www.plg.gg

  • the story of PERSONA -- [People Like Games]

    11/08/2021 Duration: 03min

    In the tenth episode of [storymode], Reggie shares thee story behind one of the most important JRPG games of all time, PERSONA. Though Persona was seemingly an overnight smash hit in the West these past few years, the games history traces far back and to another game series, Shin Megami Tensei. Come hear how Persona evolved out of the Shin Megami Tensei series and became the high school setting based JRPG and dating simulator we know today

  • the story of SNAKE || peoplelikegames || [storymode]

    04/08/2021 Duration: 02min

    In the ninth episode of [storymode], we take a look back at one of the first and most important mobile games of all time, SNAKE. The classic game we all remember from the early days of cell phones is often remembered fondly, and is of foundational importance in the industry, so, its history is worth sharing. So, come thru and listen to Reggie share the story behind it all! | a peoplelikegames production

  • How does the Grading Games System work tho? | sidequest | peoplelikegames

    28/07/2021 Duration: 15min

    In the premiere episode of SIDE QUEST, Solo asks Reggie a series of questions about the games grading / grading games system works, what companies are involved, what the process for grading and valuating is, and why it all seems relatively sketchy • a people like games production | www.plg.gg

  • the story of BIOSHOCK || peoplelikegames

    21/07/2021 Duration: 05min

    In the eighth episode of Story Mode, we take a look back at Solo's favorite video game series, the philosophical, moral, horror game, BIOSHOCK. Created by Ken Levine, the mind behind the System Shock series, Bioshock was meant to serve as a spiritual successor to the series, and to evolve the thematic and philosophical depth of what could be done in a game. Taking on questions from Ayn Rand, to genetic mutation, to the consequences of science, Bioshock is still considered to be one of the greatest games of all time. SO come grab a ticket and listen to Reggie narrate for you the story behind the great BIOSHOCK! // a People Like Games production // www.plg.gg

  • the story of SPORE || peoplelikegames

    07/07/2021 Duration: 04min

    In the seventh episode of Story Mode, we take a look back at the wildly ambitious and wholly original late 2000s title, SPORE. Created by William Wright, the man behind the Sim City series, SPORE was hyped before its release as one of the most important games of all time. BUT, upon landing, was received slightly less warmly. However, in the years since, SPORE proved it was far too ahead of its time, and the legacy of the game has taken a hit alongside. But, it included a whole lot of incredible elements and ideas that worth celebrating and remembering. So come grab a seat and listen to Reggie share the story behind it all! • A short history on the creation of SPORE • | a people like games production

  • A Conversation with Yngvill Hopen - [Art and Game Director of PODE] || peopelikegames

    05/07/2021 Duration: 41min

    It's Solo here and I'm excited to announce that the good ol friendos had a new guest on the show this week. I had the opportunity to speak with Yngvill Hopen, the Game and Art Director of "PODE" and the Co-CEO of the Norwegian independent game studio, Henchman&Goon • We discuss the process and development of Pode & how the studio was able to create such a beautiful game with a small team and no money. we also discuss: - where the games visual inspiration was drawn from - how the game maps and puzzles were implemented - the toughest issues they had to overcome. • We also discuss the challenges that independent studios face in finding consumers and the back-end economics of it all. In addition to a whole lot of fun gaming conversation and more! • [| a people like games production |]

  • the story of MANHUNT || peoplelikegames

    30/06/2021 Duration: 03min

    In the sixth episode of Story Mode, we take a look back at the infamous and controversial mid 2000s Rockstar Games horror entry, MANHUNT • Considered to be one of the most controversial games of all time, Manhunt has the unique history of being one of the most well known Adult Only games. Released in the mid 2000s, Rockstar Games was growing in popularity with the Grand Theft Auto series, but the release of this horror game where you play an escaped convict on a murdering rampage took the concept to a next level. Come here Reggie discuss how the game came together and what the response was truly like • A short history on the creation of the infamous, MANHUNT • a people like games production

  • the story of RATCHET AND CLANK

    06/06/2021 Duration: 02min

    In the fifth episode of  episode of Story Mode, and in honor of its new upcoming title A Rift Apart, we take a look at the story of Ratchet and Clank!  • One of the most fun and uniquely inventive games of this generation, Ratchet and Clank was born out of Insomniac Games requirement for a new mascot for the Playstation 2 genre. So come take a listen to Reggie as we chat about how all those beloved gadgets, gizmos, and characters of the Ratchet and Clank world came to be • A short history on the creation of the beloved RATCHET AND CLANK • [a people like games production] 

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