Informações:
Synopsis
I interview game creators and learn about the details of their work that day. Each episode is a brief discussion trying to get at what it's like to work in a particular field. We might break down the tools someone uses, or broader strokes of their company's structure, or if they even have a "typical" day.
Episodes
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19 - Laura Michet - Writing and Editing
09/12/2016 Duration: 22minLaura talks about her writing and editing work for Zam.com and various games, and some of the ideas behind finding the voice in a piece of writing.
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18 - Don Eskridge - Publishing And Developing
30/11/2016 Duration: 24minDon talks about his new game Abandon Planet. He discusses customer interaction, the new responsibilities of being a publisher, and how he quantifies progress.
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17 - Tyriq Plummer - Objects vs Enemies
10/11/2016 Duration: 22minTyriq talks about how crabs in his game, Catacomb Kids, are more like rocks than ogres.
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16 - Tim Keenan - Back into teamwork
04/11/2016 Duration: 27minTim chats about joining a team after many years being the driving force on his own projects.
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15 - Theresa Duringer - VR
28/10/2016 Duration: 22minTheresa talks about the demands of working in VR gaming, and working with a custom game engine.
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14 - Dene Carter - Ritual systems
21/10/2016 Duration: 30minDene speaks of his game about ritual. We discuss intentional games versus unexpected, systemic experiences.
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13 - Akira Thompson - Games While You're In A Queue
14/10/2016 Duration: 21minAkira talks about working for a larger company and hints at new immersive mobile experiences for amusement parks.
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12 - Rich Vreeland - Beasts of Balance
06/10/2016 Duration: 25minRich talks a bit about tinkering with his workspace, and then goes deep into meaning and music of Beasts of Balance.
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11 - Ian Stocker - A Break from Soulcaster
22/09/2016 Duration: 21minIan talks about refactoring and cleaning up code from a game that he's been experimenting with for the past month.
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Dana Trebella - Spoke And Wheel
15/09/2016 Duration: 21minDana explains the amount of time that goes into PR work, specifically the hours of communication required every day.
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Peter Angstadt - Kingdoms and Castles
07/09/2016 Duration: 18minPete discusses making a variety of walls for his castle simulator, and the satisfaction he gets from learning new skills like art and color.
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Sean Colombo - Compliance and Licensed Work
31/08/2016 Duration: 20minSean talks about the various experiences and some of the work that goes into maintaining a small game company.
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Jim Crawford - The Challenge
24/08/2016 Duration: 22minJim talks about what may or may not be work on Frog Fractions 2, and also the joy and challenge that comes with striking out on your own.
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Justin Woodward - A Long Evening of Work
17/08/2016 Duration: 21minJustin discusses the challenge of juggling roles.
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Julia Keren-Detar - Wireframing & Production
10/08/2016 Duration: 18minJulia talks about designing games for clients, and the work that goes into efficiently producing projects.
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Benedict Fritz - Tumbleseed
03/08/2016 Duration: 20minBenedict explains the careful balance of how robust code should be when programming a new system.
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Loren Schmidt - The Texture of Creation
28/07/2016 Duration: 21minLoren Schmidt explains the details of save files
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Jocelyn Reyes - Interactive Installation Audio
20/07/2016 Duration: 20minJocelyn explains some of the process she goes through to design, record, and implement audio for an interactive art and audio installation she made with Charles
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David Kalina - The challenge of solo development
13/07/2016 Duration: 21minDavid talks about doing updates and fixes for Spider: Rite of the Shrouded Moon; and also his work on a solo game project.