Indie By Design Podcast

Informações:

Synopsis

From the writers and creators of Independent By Design: Art & Stories of Indie Game Creation, the Indie By Design Podcast is the show that goes behind the scenes and explores the world of game design and game designers.

Episodes

  • Death's Door: Peace Through Combat & Exploration

    16/11/2021 Duration: 50min

    This week on Gaming: The Podcast John and Stace discuss the way in which Acid Nerve's Death's Door using its design of exploration and combat to create an atmosphere of peace in a harsh, unforgiving world.Gaming: The Podcast is released every Tuesday and is bought to you by Indie By Design, creators of books and podcasts that delve into the history, culture and design of video games.A video version of this podcast is available on YouTube.Visit us at IndieByDesign.net See acast.com/privacy for privacy and opt-out information.

  • Metal Gear Solid 2's Tanker: The quintessential MGS sequence?

    09/11/2021 Duration: 46min

    Its the final part of our Metal Gear Solid trilogy, in which John and Stace discuss the qualities, themes and design of Metal Gear Solid 2's opening Tanker sequence. Has there been a better opening to video game sequel?Points of discussion include expecation/ hype versus delivery, foreshadowing of themes seen later in the game, new additions to enemy behaviour and Snake's actions, how the game teaches itself to players, what the game says about the act of playing games and much more.Gaming: The Podcast is released every Tuesday and is bought to you by Indie By Design, creators of books and podcasts that delve into the history, culture and design of video games.A video version of this podcast is available on YouTube.Visit us at IndieByDesign.net See acast.com/privacy for privacy and opt-out information.

  • Why do we love Metal Gear Solid's Shadow Moses facility?

    02/11/2021 Duration: 40min

    Welcome to the second episode in Metal Gear Solid podcast trilogy. This week John and Stace focus on Metal Gear Solid 1's Shadow Moses facility location and how it has come to occupy such a revered place in the history of great video game settings.The space is a triumph of both level design and in creating an atmosphere of narrative realism and intrigue. Given how small the actual playing area is, how has Hideo Kojima and his team managed to achieve such a sense of scale and deliver so many different meanings? What is it about the facility that stands the test of time and has been so influential for other designers?Gaming: The Podcast is released every Tuesday and is bought to you by Indie By Design, creators of books and podcasts that delve into the history, culture and design of video games.A video version of this podcast is available on YouTube.Visit us at IndieByDesign.net See acast.com/privacy for privacy and opt-out information.

  • The Genius of Metal Gear Solid's Opening

    26/10/2021 Duration: 40min

    Where does Metal Gear Solid rank in the history of great video game opening sequences?This week John and Stace discuss the opening hour of the original Metal Gear Solid (1998), from the initial cut-scene to the Revolver Ocelot boss fight. The sequence is a masterclass of game design, narrative and originality, providing us with numerous concepts and ideas that have gone on to become commonplace across many games.Our discussion of Metal Gear Solid comes ahead of our look at Metal Gear Solid 2 which celebrates its 20th anniversary on 13 November 2021.Gaming: The Podcast is released every Tuesday and is bought to you by Indie By Design, creators of books and podcasts that delve into the history, culture and design of video games.A video version of this podcast is available on YouTube.Visit us at IndieByDesign.netTwitter: @IndieByDesign See acast.com/privacy for privacy and opt-out information.

  • What's the best weapon in gaming?

    20/10/2021 Duration: 34min

    This week John Robertson and Stace Harman discuss what makes a great video game weapon and talk through some of their favourite examples.Does a great weapon need to make sense within the world it exists? Does it need to play a role in the narrative? Does it need to be unique? Should it involve spectacle? What does it say about the game that it is a part of?Check out our twitter bio below to get involved in the conversation and let us know which weapons you are most drawn to and why.Gaming: The Podcast is released every Tuesday and is bought to you by Indie By Design, creators of books and podcasts that delve into the history, culture and design of video games.A video version of this podcast is available on YouTube.Visit us at IndieByDesign.netTwitter: @IndieByDesign See acast.com/privacy for privacy and opt-out information.

  • Back 4 Blood

    12/10/2021 Duration: 40min

    This week on Gaming: The Podcast we're talking Back 4 Blood, Turtle Rock's spiritual successor to Left 4 Dead.John Robertson and Stace Harman discuss where it sits in relation to Left 4 Dead's legacy, how well it balances its carnage, the nature of its progression and deck building systems and what our respective responses are emotionally and in terms of pure entertainment.Gaming: The Podcast is released every Tuesday and is bought to you by Indie By Design, creators of books and podcasts that delve into the history, culture and design of video games.A video version of this podcast is available on YouTube.Visit us at IndieByDesign.netTwitter: @IndieByDesign See acast.com/privacy for privacy and opt-out information.

  • What We've Been Playing - September 2021

    05/10/2021 Duration: 40min

    This month we're talking about two very different RPGs in New World and NEO: The World Ends With You. How does John think Amazon's brand new MMO, New World, is looking in its first week on full release? How exactly has NEO: The World Ends With You won over Stace, who is usually indifferent to JRPGs?Gaming: The Podcast is released every Tuesday and is bought to you by Indie By Design, creators of books and podcasts that delve into the history, culture and design of video games.A video version of this podcast is available on YouTube.Visit us at IndieByDesign.netTwitter: @IndieByDesign See acast.com/privacy for privacy and opt-out information.

  • Diablo 2 Resurrected - Is it relevant for new players?

    28/09/2021 Duration: 37min

    Diablo 2: Resurrected is the topic of discussion on this week's Gaming: The Podcast, with John coming to the game as a new player and Stace having a perspective gained from having played the original release in 2000.We discuss whether or not the game is relevant and meaningful for those players coming to it without experience and nostalgia gained from playing it in past years and how different playing styles can result in wildly different interpretations of the core design.Gaming: The Podcast is released every Tuesday and is bought to you by Indie By Design, creators of books and podcasts that delve into the history, culture and design of video games. A video version of this podcast is available on YouTube.Visit us at IndieByDesign.netTwitter: @IndieByDesign See acast.com/privacy for privacy and opt-out information.

  • Deathloop: How has Arkane improved on Dishonored?

    21/09/2021 Duration: 39min

    How has Arkane Studios evolved their ideas and mechanics to make Deathloop a better game than Dishonored?In this week's Gaming: The Podcast John Robertson and Stace Harman discuss Arkane Studios' Deathloop; How does it combined stealth and action gameplay? What interesting things does it do with death and time? How does the game react to your presence? How interest are the things it asks you to do?A video version of this podcast is available on YouTube.Visit us at IndieByDesign.netTwitter: @IndieByDesign See acast.com/privacy for privacy and opt-out information.

  • Best video game settings & locations

    14/09/2021 Duration: 42min

    On this episode of Gaming: The Podcast we discuss and put forward the best video game settings and locations. Are there any concepts for settings that make us more interested in a game even if we know nothing more about it? What is it about some settings and locations that make them immediately more attractive and worthy of intrigue than others?Games mentioned include Batman: Arkham Asylum, the Yakuza series, Resident Evil 1, Dead Space, Persona 5, Catherine, Final Fantasy 7, Ghost of Tsushima, NEO: The World Ends With You and more.A video version of this podcast is available on YouTube.Visit us at IndieByDesign.netTwitter: @IndieByDesign See acast.com/privacy for privacy and opt-out information.

  • What makes a great RPG?

    07/09/2021 Duration: 42min

    In this episode of Gaming: The Podcast John Robertson and Stace Harman discuss what it is that they believe makes a great RPG. The very best roleplaying-games manage to grab and hold our attention for tens, if not hundreds, of hours and they stick with us for years after their credits roll. What, though, is it about them that gives them this incredible ability to court us and keep us for so long?Games and franchises mentioned in this episode include Zelda: Breath of the Wild, Fallout 3, The Elder Scrolls V: Skyrim, The Witcher 3, Pokemon, Yakuza, Dragon Quest, Final Fantasy, Baldur's Gate 3, Divinity Original Sin 2, Pathfinder: Wrath of the Righteous and more.A video version of this podcast is available on YouTube.Visit us at IndieByDesign.netTwitter: @IndieByDesign See acast.com/privacy for privacy and opt-out information.

  • What We've Been Playing - August 2021

    31/08/2021 Duration: 48min

    Welcome to our monthly roundup of the games that have occupied the free time of Indie By Design's John Robertson and Stace Harman. This August has been a month of variety, with Baldur's Gate 3, Operation Tango, Call of Duty: Vanguard and That Dragon, Cancer taking prime position as games discussed. What games have you been playing? Let us know via our social channels, we are 'IndieByDesign' on everything.A video version of this podcast is available on YouTube.Visit us at IndieByDesign.netTwitter: @IndieByDesign See acast.com/privacy for privacy and opt-out information.

  • Psychonauts 2: Behind the Brains

    24/08/2021 Duration: 36min

    Psychonauts 2 is finally upon us after a 16 year wait. We've played it, we like it and we've written the book on it. Informed by our two years of working with Double Fine to create 20 Double Fine Years, we dedicate this episode of Gaming: The Podcast to Psychonauts 2 and how it embraces the creativity of its developers to provide us something wonderfully unique, insightful and rewarding.If you would like to learn more about the making of Psychonauts 2, its creators, its art and the guiding principles behind it, then make sure to check out 20 Double Fine Years - our all-encompassing book of everything Double Fine, from Psychonauts 1 and 2 to Grim Fandango and Day of the Tentacle Remastered and Brutal Legend to Broken Age. Everything is underpinned by complete and exclusive access to Double Fine's art archives and by 10s of hours of original interviews with Tim Schafer, Peter Chan, Scott Campbell and many more.20 Double Fine Years is available via DoubleFineBook.com.A video version of this podcast is available

  • Humankind: Should games be historically accurate?

    17/08/2021 Duration: 46min

    This week on Gaming: The Podcast John Robertson and Stace Harman discuss historical accuracy in games: Is it important? Does it change how we perceive certain games? What is the difference between accuracy and authenticity? What does 'historically accurate' even mean? Where do inclusivity and historical accuracy intersect?The episode begins with conversation on the newly released Humankind, a game which both John and Stace worked on in a consultancy capacity, and what it does differently to the genre-dominating Civilization series around historical accuracy. The show then moves on to historically accuracy across games in general, with games and franchises mentioned include Ghost of Tsushima, Kingdom Come: Deliverance, Assassin's Creed, Humankind, Civilization, Call of Duty and Battlefield.A video version of this podcast is available on YouTube.Visit us at IndieByDesign.netTwitter: @IndieByDesign See acast.com/privacy for privacy and opt-out information.

  • Tim Schafer on Psychonauts 2, creativity and writing for games

    10/08/2021 Duration: 46min

    Double Fine founder and video game industry legend Tim Schafer sits down with us to talk Psychonauts 2, creativity, writing and to look back at over 20 years as lead of a studio that has produced and given us so much.A video version of this podcast is available on YouTube.Visit us at IndieByDesign.netTwitter: @IndieByDesign See acast.com/privacy for privacy and opt-out information.

  • Returnal is a different kind of Triple-A. Is it fair?

    20/05/2021 Duration: 41min

    A video version of this podcast is available on YouTube.Visit us at IndieByDesign.netTwitter: @IndieByDesign See acast.com/privacy for privacy and opt-out information.

  • Resident Evil Village is an action game. Does it work?

    13/05/2021 Duration: 40min

    On this week's Gaming: The Podcast we delve into the design of Resident Evil Village. The eighth main entry in the Resident Evil franchise is very much an action horror over a survival, making it somewhat of a different proposition than it's predecessor. Does the change work? How does the change work? Why does it make us feel a certain way?A video version of this podcast is available on YouTube.Visit us at IndieByDesign.netTwitter: @IndieByDesign See acast.com/privacy for privacy and opt-out information.

  • Video game remake, remaster or re-imagining?

    29/04/2021 Duration: 37min

    Video game remakes, remasters and re-imaginings. What are the differences, what is their value and why are they now so common?Come listen us to talk through these questions through the lens of Final Fantasy VII Remake, Resident 1, 2 and 3 Remakes, Catherine: Full Body, Ghosts 'n Goblins Resurrection, Demon's Souls Remake and more. ---Visit our website https://www.indiebydesign.net to check out our books! If you're looking for 20 Double Fine Years, our big book of all things Double Fine, then head straight to DOUBLEFINEBOOK.com to get your copy.Find us on Twitter @IndieByDesignA video version of this podcast is available at https://www.youtube.com/c/indiebydesignhttps://www.indiebydesign.net/podcastMusic by Ben Prunty. See acast.com/privacy for privacy and opt-out information.

  • Why is Oddworld: Soulstorm's world so special?

    08/04/2021 Duration: 30min

    Oddworld: Soulstorm has finally arrived and we're talking about its themes, world building and characterisations.What makes its messages and questions so powerful? How does it use its different species and locations to ask tempt us into questions of philosophy, politics and ethics? Why does Abe enjoying inflicting pain on the Sligs?---Visit our website https://www.indiebydesign.net to check out our books, including Oddworld: Abe's Origins! Find us on Twitter @IndieByDesignA video version of this podcast is available at https://www.youtube.com/c/indiebydesignhttps://www.indiebydesign.net/podcastMusic by Ben Prunty. See acast.com/privacy for privacy and opt-out information.

  • Why is Capcom so good at franchises?

    01/04/2021 Duration: 35min

    Capcom has been on a hot streak it recent years, its franchises impressing almost across the board and offering both nostalgic and progressive design.This week on Gaming: The Podcast we discuss Capcom's success and look at how the company has firmly re-established itself as a top tier source of games.---Visit our website https://www.indiebydesign.net to check out our books! If you're looking for 20 Double Fine Years, our big book of all things Double Fine, then head straight to DOUBLEFINEBOOK.com to get your copy.Find us on Twitter @IndieByDesignA video version of this podcast is available at https://www.youtube.com/c/indiebydesignhttps://www.indiebydesign.net/podcastMusic by Ben Prunty. See acast.com/privacy for privacy and opt-out information.

page 2 from 5