Night White Skies

099 _ Tools for Stories w/ Sava Zivkovic

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Synopsis

Today’s conversation is about the potential impact of new tools for video games on architecture.    As architects, we have no shortage of external pressures we need to be aware of and engage. From climate change to new forms of communication technologies and social justice to name only three ...the list is long and at times overwhelming to think about. Many of these issues that we’re looking to better understand are not new, but how we tackle them today and intertwine a few of them together probably should be. So, it would make good sense for architecture to keep an eye out for tools and techniques that might allow us to engage such pressures in novel ways. One of them that interests me in particular is video games. I’ve discussed this with guests in the past including author Aubrey Anable and curator Boris Magrini, but today is with film director Sava Zivkovic. Zivkovic doesn’t use the software to make video games but instead movie films and this is because of the efficiency of the software with its