So Very Wrong About Games

#1: Kingdom Death and Randomness

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Synopsis

Mark and Walker talk about how Kingdom Death: Monster (Adam Poots, 2015) is an unrelenting nightmare, and why that's (mostly) a good thing. The featured topic is randomness and how to deal with it, both from a game design and a player's perspective.Games played last week:1:00 Champions of Midgard and its expansions (Ole Steiness, Grey Fox Games, 2015)2:15 Sidereal Confluence (TauCeti Deichmann, Wizkids, 2017)4:17 Orléans: Invasion (Inka Brand, Markus Brand, Reiner Stockhausen, dlp Games, 2015)5:28 Warhammer Underworlds: Shadespire (David Sanders, Games Workshop, 2017)7:21 Keyper (Richard Breese, HUCH, 2017)8:51 Immortals (Dirk Henn & Mike Elliott, Queen Games, 2017) 11:18 Feature Game: Kingdom Death: Monster (Adam Poots, Kingdom Death, 2015)News (and why it doesn't matter): 34:12 Betrayal Legacy37:49 WizKids ups its game40:08 Necromunda on its way back45:24 A word from our sponsor45:32 Topic: RandomnessAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.