Play/test

Informações:

Synopsis

Play/Test is one part Actual Play Podcast, one part Interview Show, one part shameless promotional material for the tabletop role-playing games I make. Each week you'll hear actual playtests, edited for your consumption, of Hard-Space Hustle, a shonen space anime game.

Episodes

  • HSH Herding Cats Part 2

    22/04/2019 Duration: 55min

    Cast Andi as Rad, Level 1 Charmer Natalie as Precious Labor, Level 1 Aetheurge Senda as Siama, Level 1 Troubleshooter In Which… There is a cat fight waged by proxy, Rad meets their ex and Precious Labor kills us all. Links She’s a Super GeekPandas’ Talking GamesMisdirected Mark NetworkWednesday Evening All-StarsThe Redemption Podcast Introbot: Quinn Wilson, Music by Matt Lee

  • HSH Herding Cats Part 1

    15/04/2019 Duration: 01h08min

    Cast Andi as Rad, Level 1 Charmer Natalie as Precious Labor, Level 1 Aetheurge Senda as Siama, Level 1 Troubleshooter In Which... We attend a fancy party and find out if Precious Labor can remember her cover name and if cat aliens lick themselves in public. Links She's a Super GeekPandas' Talking GamesMisdirected Mark NetworkWednesday Evening All-StarsThe Redemption Podcast Introbot: Jo and Music by Matt Lee

  • HSH Herding Cats Character Creation

    12/04/2019 Duration: 35min

    Cast Andi as Rad, Level 1 Charmer Natalie as Precious Labor, Level 1 Aetheurge Senda as Siama, Level 1 Troubleshooter In Which... We meet an magical girl, a cat girl, and an enby with the winkiest of faces. Links She's a Super GeekPandas' Talking GamesMisdirected Mark NetworkWednesday Evening All-Stars Introbot: Coaster and Music by Matt Lee

  • Changelog: Quinn Wilson

    11/04/2019 Duration: 59min

    Guest: Quinn Wilson Arms of the TideRiverdo's and Riverdon'ts Discussion Crunch in games is good, actually, and can promote longevity. Also: Design games with intent! Changelog Removed Convictions, replaced with Weights. Fumbles are now generated on results of 1 on Difficulty Dice and Boons are generated on results of 8 on Difficulty Dice. Failures may now be spent for more interesting effects. Added Complication Dice (d8s that can be added to checks at a later time or spent to activate NPC boons or PC fumbles.) Overhaul Outcomes and Failures Table Overhaul Boons and Fumbles list to make it more narrative and less mechanical. Update to 1.2!! Download Here. Introbot: Coaster Music by Matt Lee https://dungeoncommandr.itch.io/

  • HSH Something Old Something New Part 3

    08/04/2019 Duration: 01h07min

    Cast Coaster as VR, Level 1 Support Jo as Silver, Level 1 Agent Amr as Yah, Level 1 Master Quinn as Tiberius, Level 1 Enforcer In Which... There is a much needed costume change and some bonding happens. Links Swallows of the SouthOrpheus ProtocolRiver Do's and River Don'ts Voices at PlayChimera RPG Introbot and Music by Matt Lee

  • HSH Something Old Something New Part 2

    01/04/2019 Duration: 53min

    Cast Coaster as VR, Level 1 Support Jo as Silver, Level 1 Agent Amr as Yah, Level 1 Master Quinn as Tiberius, Level 1 Enforcer In Which... We learn Monster Energy Drinks have survived into the future and someone ends up in the Splash Zone... Links Swallows of the SouthOrpheus ProtocolRiver Do's and River Don'ts Voices at PlayChimera RPG Introbot: Mary Foster Music by Matt Lee

  • HSH Something Old Something New Part 1

    25/03/2019 Duration: 47min

    Cast Coaster as VR, Level 1 Support Jo as Silver, Level 1 Agent Amr as Yah, Level 1 Master Quinn as Tiberius, Level 1 Enforcer In Which... A motley crew of individuals on Earth come together to save some dopey old guy and crash some cars. Links Swallows of the SouthOrpheus ProtocolRiver Do's and River Don'ts Voices at PlayChimera RPG Introbot: Madge Witt Music by Matt Lee

  • Changelog: Amr

    21/03/2019 Duration: 01h34s

    Guest: Amr Chimera RPGVoices at Play Discussion How do you up-front diversity in games? What kinds of games should we learn from? How many Pokemon RPGs can fit in one Game Dev Graveyard? We answer all these questions and more! Changelog Time Passes Rules: Make a list of options the GM can pick from to offer the players as their reward instead of giving a static list. This lest the GM meter out beach episodes (or level ups, etc) if they need to. Plot: Made it less on rails. Let the players cut the action with increasing the plot durability rather than doing it all upfront. (Let Plots be the backdrop) A plot only takes a hit when a player fails. Completed basic Vehicle ules. Tools: Carry that Weight… When you hit 0 HP or Stress in an encounter or otherwise end up on your own you can offer a narration or short flashback showing your character struggling or dealing with something heavy they've been holding on to. This doesn't have to resolve it, just shine a light on it. If you do this, size up a Skill. Added P

  • HSH Royalty Part 4

    18/03/2019 Duration: 01h06min

    Cast Beka Black as Royal, level 1 AI Adrian as Milton, level 1 Agent Matt Lee as Kuwabara, level 1 Master Madge Witt as Skela, level 1 Heavy In Which... The crew of the Royal go undercover as kids. Links Iron Hides PodcastMatt Lee's Soundcloud Introbot: Mary Foster Music by Matt Lee

  • HSH Royalty Part 3

    11/03/2019 Duration: 55min

    Cast Beka Black as Royal, level 1 AI Adrian as Milton, level 1 Agent Matt Lee as Kuwabara, level 1 Master Madge Witt as Skela, level 1 Heavy In Which... The crew of the Royal get mixed up with some kid and his sword. Links Iron Hides PodcastMatt Lee's Soundcloud Introbot: Beka Black Music by Matt Lee

  • Changelog: Nora Blake

    07/03/2019 Duration: 01h05min

    Guest: Nora Blake Dust WardensHalcyon StationFacadeNora's Medium PieceExport Audio PatreonNora's TTRPG Patreon Discussion What are Nora's core philosophies when designing games? How some games aren't mean to be played, some games are therapy or poetry. Writing small games. Using just d6's in your game. Making a Stardew Valley/ Harvest Moon TGE game. You can't design games around bad players. Not protecting garbage people in the tabletop community, excusing their behavior and putting them on pedestals. Making the space more welcoming by not clinging onto old white designers who are really shitty. Changelog When you try to accomplish something that doesn't damage durability, hit points or stress, your outcome determines the size of a concession the GM is allowed to ask for when you succeed. Previously: The GM would set a durability for you to hit to accomplish everything. It was kind of a drag. Assist Mechanic: You roll your skill die and give the player you're helping half of that. They can apply that to eith

  • HSH Royalty Part 2

    04/03/2019 Duration: 51min

    Cast Beka Black as Royal, level 1 AI Adrian as Milton, level 1 Agent Matt Lee as Kuwabara, level 1 Master Madge Witt as Skela, level 1 Heavy In Which... The crew of the Royal get mixed up with some kid and his sword. Links Iron Hides PodcastMatt Lee's Soundcloud Introbot: Mary Foster Music by Matt Lee

  • HSH Royalty Part 1

    25/02/2019 Duration: 58min

    Cast Beka Black as Royal, level 1 AI Adrian as Milton, level 1 Agent Matt Lee as Kuwabara, level 1 Master Madge Witt as Skela, level 1 Heavy In Which... The crew of the Royal get mixed up with some kid and his sword. Links Iron Hides PodcastMatt Lee's Soundcloud Introbot: Mary Foster Music by Matt Lee

  • HSH Royalty Character Creation

    22/02/2019 Duration: 59min

    Cast Beka Black as Royal, level 1 AI Adrian as Milton, level 1 Agent Matt Lee as Kuwabara, level 1 Master Madge Witt as Skela, level 1 Heavy In Which... We meet a Master, an Agent, an AI and a Heavy. Links Iron Hides PodcastMatt Lee's Soundcloud Introbot: Mary Foster Music by Matt Lee

  • Changelog: Riley Hopkins

    21/02/2019 Duration: 34min

    Guest: Riley Hopkins Linksmith GamesInterstitial: Our Hearts IntertwinedInterstitial AP Podcast Discussion Riley is a very supportive friend and you should also be friends with them. Kickstarter for TTRPG and keeping yourself accountable. Making games with modular rules or rules you can ignore completely! Changelog Schedule and Intent: Changelog episodes will air as they are needed and will post on Thursday night. The Actual Play episodes will be one shots at first, broken up into hour long episodes released on Monday mornings. Introducing Tiny Game Engine: The core of the engine is that it should handle social encounters as well as combat encounters. TGE should have a few more levers to pull than Powered by the Apocalypse but still be informed by the theme rather than mechanics. The system should limit power creep and should make failure interesting. The goal is to keep any TGE game around 100 pages for accessibility. There will be tools to help you, as a GM, tell the stories the game was made to tell. TGE

  • Hard-Space Hustle: Royalty Teaser

    19/02/2019 Duration: 04min

    This is a teaser episode for the first playtest of Hard-Space Hustle. Check back on Thursday for the first episode of Changelog!

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