The best video game music you have never heard.


  • Episode #53: Namnam Special

    Episode #53: Namnam Special


    For the last show of this year, we have a selection of great game and demo tracks that touch on a wide variety of themes such as disorderly legislation, dinosaurs, Finnish polka, and the first CPC track ever to be played on the podcast. Continue reading →

  • Episode #52: Vox Femina

    Episode #52: Vox Femina


    The rumors are true, we are back with a new episode! This time, it's all about tracks with female vocals - in seven different languages, no less. Enjoy! Continue reading →

  • Episode #51: Streets of Rage

    Episode #51: Streets of Rage


    During the late 80s new genres of electronic music like house and techno were hitting the mainstream. These styles were also adopted by game composers and demo artists and became an ingredient of many soundtracks of the following decade. This podcast features a selection of tracks inspired by club music of that era arranged for contemporary FM sound hardware. Continue reading →

  • Episode #50: Moby

    Episode #50: Moby


    No, not that one. Frédéric Motte aka Moby is a French composer who had his start in the Amiga demo scene and also composed a number of game soundtracks for companies like Coktel Vision, Atreid Concept, and Kalisto. This playlist features a selection of tracks from the early part of his career that draw from from a wide range of influences – from rock to funk to blues and jazz. Continue reading →

  • Episode #49: Adlib Noraebang

    Episode #49: Adlib Noraebang


    A look at the Korean music scene of the 1990s. Drawing from an eclectic mix of influences ranging from arcade soundtracks to old K-pop and anime scores, it created an impressive catalog of music for the FM chips commonly found in PC sound cards of that era. Continue reading →

  • Episode #48: Micro Cabin

    Episode #48: Micro Cabin


    A podcast with music by developer and publisher Micro Cabin, best known for the Xak series and its various spin-offs. Many of their early releases originated on Japanese computers and featured an excellent line-up of composers like Tadahiro Nitta, Ryuji Sasai, Yasufumi Fukuda, and Yukiharu Urita who created some spectacular soundtracks, especially for the 'lesser' FM chips like OPLL and OPN. Continue reading →

  • Episode #47: Knick-Knack

    Episode #47: Knick-Knack


    An episode with fantastic music covering a wide area of topics such as other-worldly champions,cat secretaries, questionable learning methods, and whatever happens in Nancy's room. Enjoy! Continue reading →

  • Episode #46: Thomas Detert

    Episode #46: Thomas Detert


    Thomas Detert was a founding member of the demo group X-Ample that became a fairly prolific C64 game developer during the early 1990s. Most of the games he worked on were published on disk magazines and therefore tended to fly under the radar. This didn't prevent him from becoming a fairly respected composer of the late C64 years though, with a signature style that combines Galway-esque anthems and funky Maniacs of Noise grooves. Continue reading →

  • Episode #45: Game Arts

    Episode #45: Game Arts


    Game Arts is a game developer and publisher that is mostly known in the West for the RPG series Lunar and Grandia. The company had their start on Japanese computer systems of the 1980s, where they produced some classics like Silpheed or Thexder. Much of the catalog from this early period was scored by the sound team Mecano Associates. Continue reading →

  • Episode #44: Pan Flute Heroes

    Episode #44: Pan Flute Heroes


    While often derided for its shallow trial-and-error gameplay, the release of Shadow of the Beast proved to be hugely influential in the Amiga gaming scene. It's atmospheric score, featuring a mix of pan flute, synth pad, bass, and percussion, became a popular template for many games to come, eventually creating its own sub-genre of Amiga music. Continue reading →

  • Episode #43: Wolf Team

    Episode #43: Wolf Team


    Wolf Team was a Japanese developer that was initially formed as subsidiary of Telenet, spent a few years as an independent studio, and was later reintegrated into Telenet again. During that time they created an incredible diverse catalog of games, featuring over 50 releases in many different genres. And while their games were often just shy of something great, they are highly regarded for their excellent music, composed by a talented sound team around Motoi Sakuraba. Continue reading →

  • Episode #42: Plastic Fools

    Episode #42: Plastic Fools


    It's been a while since we had a free play show, so sit back and enjoy this 100% topic-free episode of Audio Panic Room. Continue reading →

  • Episode #41: Dr.Awesome

    Episode #41: Dr.Awesome


    Bjørn Lynne aka Dr.Awesome is a Norwegian composer who started his career as a member of the demo group Crusaders and went on to compose the soundtracks for a number of games on Amiga and PC. His style draws influences from genres like electronic prog, synth rock, and ambient, creating soundscapes that were pretty unique for that era of video games. Continue reading →

  • Episode #40: Funky Town

    Episode #40: Funky Town


    Welcome to Funky Town, the home of driving rhythms and groovy bass lines. This episode of Audio Panic Room features a selection of tracks that were all inspired by funk in its various guises. Continue reading →

  • Episode #39: Game Music History ~1990~

    Episode #39: Game Music History ~1990~


    A double-length episode featuring game music from 1990. This was the year the SNES was released in Japan, the Amiga reached its peak in Europe, and the MT-32 became the go-to device for many PC soundtracks. The playlist is supposed to reflect the very diverse gaming market of that era and is ordered roughly by release date. Continue reading →

  • Episode #38: On the Swing

    Episode #38: On the Swing


    Get ready to channel your inner Frank Sinatra with this fine selection of tunes! In today's episode we take a trip back to the 1930s with a playlist full of Swing and Swing-inspired music.  Continue reading →

  • Episode #37: Chemool

    Episode #37: Chemool


    An episode featuring music by Takahiro Yonemura aka Chemool. He was a founding member of the doujin circle 'Firecracker', and one of the main contributors to their series of music discs released on PC88/98 throughout the 1990s. Very proficient with both FM and MIDI hardware, he also had a fairly lengthy career in the gaming industry, composing and arranging soundtracks for publishers like Tenshindo, Giga, or TGL. Continue reading →

  • Episode #36: Carl Lewis Unplugged

    Episode #36: Carl Lewis Unplugged


    Carl Lewis is a former track and field athlete who won nine Olympic gold medals and is one of only three Olympic athletes who won a gold medal in the same event in four consecutive Olympic Games. This is all awesome, but did he ever spend an entire afternoon listening to MDX files? Does he know who Chris Hülsbeck is, or how different revision 3 and 4 of the SID chip can sound like? Well, I don't know to be honest, but what I do know is that I wouldn't trade nine gold medals for this stuff. Continue reading →

  • Episode #35: Codemasters

    Episode #35: Codemasters


    Codemasters were one of the UK's biggest publishers of budget games, and one of the few companies to still develop original 8-bit computer titles when most publishers had already abandoned that market in the early 90s. While most of their games originated on the ZX Spectrum, it was usually the C64 and Amiga ports that featured the most impressive soundtracks, supplied by a stellar line-up of composers like Allister Brimble, David Whittaker, Steve Barret, or Matt Gray. Continue reading →

  • Episode #34: Manabu Saito

    Episode #34: Manabu Saito


    Manabu Saito was a Japanese musical prodigy, who started his career at System Sacom when he was just 18 years old. His music, often a blend of classical and jazz influences with a great sense of melody, were an important component of System Sacom's genre-defining Novel Ware games. During his time with the company he also composed the first Japanese soundtrack with MT-32 support, 38 Man Kilo no Kokuu, and was an early adopter of CD audio on the FM Towns. Sadly, he passed away from kidney failure in 1992 at the age of 22. Continue reading →

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