Education Bookcast

35a. Minds on Fire by Mark Carnes

Informações:

Synopsis

Last episode, we looked at the various ways in which games can both improve our theoretical understanding of human psychology and of learning, and also at how they can be used practically to improve people's lives. In this episode, I want to discuss a particular practical application of games, and that is in so-called Reacting to the Past. Reacting to the Past is a type of live role-playing game where each participant plays a character from a particular historical time and place. For example, the setting may be the French revolution, and players would take the roles of King Louis XVI, Lafayette, Robespierre, and others. Each player's (secret) objective is in line with what those personages wanted to happen historically - for example, Louis XVI's aim is to crush the revolution and preserve the monarchy, whereas Robespierre aims to overthrow the monarchy, institute universal male suffrage, and end slavery in French colonies. On every conceivable measure, Reacting to the Past games have been shown scientifically