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Laura E. Hall & Ian Thomas

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Synopsis

The wait is over! Laura (writer and game designer on such projects as the escape room Spark of Resistance, Dysforgiveness, and Cuppa Quest) and Ian (writer, narrative designer, and programmer, and has worked on Soma, the Lego games, and the Little Big Planet series) join us this week to talk about moment-driven story design, designing escape rooms and narrative live action experiences, relying on people's subconscious' to do the heavy lifting, Punchdrunk's immersive theatre, environmental storytelling, breaking games, how to write for experiences where you can't control what the player will do, puzzle design, VR shorthands, and much more! Our Guests on the Internet Laura's Twitter, Website, and Escape Room. Ian's Twitter, Talespinners' Website, and Frictional Games' Website. Stuff We Talked About Puzzled Pint Echo Bazaar Narrative Structures, Part Three by Alexis Kennedy Punchdrunk The Room by Fireproof Games Bossfight Books' Spleunky by Derek Yu Sisters by Otherworld Budget Cuts by Neat Corporation The Foo S