The Game Design Round Table

#249 Diving into MOBA Changes and Updates

Informações:

Synopsis

Dirk, David, and show producer Skye team up to tackle the third episode in our deep dive into the MOBA genre. This time the group discusses an aspect that’s fairly unique to the genre: its constant changes. Topics include why MOBAs have such huge casts of playable characters, a digression into the QWER four-ability mechanic, how the cadence of changes can affect their impact and reception, and how character updates are handled in some of the genre’s top games.