Grumpy Old Gamers

do not pass go while you nuke monoply

Informações:

Synopsis

here we go game talk. a lot of game talk. we spring off from the last two episodes and go into a whole different direction. in this episode game design and how design influences play. the concept of puzzles and how some games are a puzzle moves quickly into a broader discussion on how specific games changed the paradigm. there is a lot here as you see with the following links. games discussed Twilight 2000 [Toon](https://en.wikipedia.org/wiki/Toon_(role-playing_game) Illuminati: NWO [Illuminati (board game)](https://en.wikipedia.org/wiki/Illuminati_(game) [Diplomacy](https://en.wikipedia.org/wiki/Diplomacy_(game) Win, Place and Show Blood Bowl [James Bond 007 RPG](https://en.wikipedia.org/wiki/James_Bond_007_(role-playing_game) Vampire: The Vampire Masquerade [Ghost Busters RPG](https://en.wikipedia.org/wiki/Ghostbusters_(role-playing_game) [Paranoia](https://en.wikipedia.org/wiki/Paranoia_(role-playing_game) concepts Dice Pool Probability So what exactly is a deck-building game anyway? Deck/Pool Building