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It should be like this, for these reasons | Chris Wilson, Design Director at Cardboard Sword

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Title: It should be like this, for these reasons | Chris Wilson, Design Director at Cardboard Sword Guest: Chris Wilson, Design Director at Cardboard Sword Twitter: @crwilso Cardboard Sword The Siege and the Sandfox Highlights: We talk about: How he started playing Formula One games with manual gear and a crash helmet on as a kid. How did he get a job as a designer without any prior experience as a designer. The pros and cons of working in AAA and indie. What does the day to day work of a Design Director look like. The long-term effect of crunch on people in the industry and what that means for your career in video games. Games Doom Quake Forza Horizon Formula 1 Project Gotham Racing Gran Turismo Project Cars Assetto Corsa Wipeout Mario Kart Burnout Out Run Need For Speed Doom (2016) Alien: Isolation Links Frontier Playground Games CodeMasters Slightly Mad Studios Naughty Dog Rockstar Games Respawn Creative Assembly Books Masters of Doom Subscribe with these services: Support the podcast: Support Player Ch