Mf Galaxy
MARC TARO HOLMES ON VISUALLY DESIGNING CHARACTERS FOR VIDEO GAMES, MOVIES + COMICS (MF GALAXY 107)
- Author: Vários
- Narrator: Vários
- Publisher: Podcast
- Duration: 0:31:01
- More information
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Synopsis
Marc Taro Holmes knows an awful lot about art. I'm not just talking about last December when he up and got himself elected to the Canadian Society of Painters in Watercolour, or more than twenty years ago when he got his BFA from the Alberta College of Art and Design in Calgary. I'm talking about his more than fifteen years as an Art Director and Concept Artist for tiny outfits you've never heard of, such as Electronic Arts, Microsoft, Disney, and BioWare where he worked on games such as Dragon Age Inquisition, Neverwinter Nights, and Baldur's Gate. He's still doing contract work for game design on characters, costumes, and fantasy-historical settings. Back thirty years ago, he and I belonged to an informal group of young science fiction, comics, and fantasy artists in Edmonton that I nicknamed "The Sketchmen" because we were all so enamoured with Alan Moore's and Dave Gibbons' Watchmen. That group included painter Jaemi Hardy, and cartoonists Adrian Kleinbergen and Nigel Tully. Now Marc Holmes is the author