Clash For Gold

Clash for Gold # 7 - Return of the Silver Goblin

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Synopsis

Upgrading the most expensive things first as long as they're a top priority. It makes the rest feel so much easier to upgrade in comparison. Upgrading defenses aggressively.  Pushing to see if the bonuses were worth the cook times. Breaking my old records finally lead to me going all Goblins. Resources for troops are important when pushing. Level 6 Gobs = More loot. Faster. Army Comp 1: 196-210 Goblins 5-12 Wall breakers 2 heals 4 Quakes. Army Comp 2: 196-210 Goblins 5-12 Wall breakers 2 heals 2 jumps. Done all elixir upgrades but Baby Dragons and Walls. Gemmed the time @ Barracks, Lightning spell and Dark spell factory. Practicing efficiently. Inspired by Thorin's Thoughts - Playing to your individual strengths on Youtube. Some thoughts about the fair play fundamentalists and their snowflake worries @ Friendly Challenges in clan wars. Don't worry, I'm a special snowflake too!