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40. The Les Miserables Barricade

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Synopsis

We’re back for Season 2! Game designer Bobby Ross joins us to talk level design. We talk about the process of designing levels, lighting technology in 3D games, how to create balaced PvP, invisible walls, and other challenges of level design. Afterwards, we talk about what we liked at PAX. Bobby Ross’ game design tutorials Uncharted 4 trailer from E3 2015 Battleborn Unreal Engine 4.9 release notes Orcs Must Die Darkest Dungeon Kingdom, a pixel art adventure Distance, the craziest indie megabooth exhibitor Mini Metro Keep Talking and Nobody Explodes Gang Beasts