Tl;dm - A D&d Dm Podcast

Informações:

Synopsis

What happens when two Dungeons and Dragons DMs decide to share a world and play in each others' games? Well, apparently, they decide to podcast about their experiences.Equal parts campaign diary, game philosophy, DM tools, and long tangents, the tl;dm podcast is a place for some nerds to nerd out about their games and the unique experience of sharing a lore while still trying to keep secrets from each other.

Episodes

  • tl;dm - Episode 20 - Session Zeros

    06/11/2017 Duration: 01h12min

    Alan and Tyler get together to talk about taking your heroes to zeros... essions. What they are, why they're important, and suggestions for how to navigate them.

  • tl;dm - Episode 19 - Magic and Benchmarks

    02/11/2017 Duration: 01h41s

    The duo discusses dealing with magic and creating benchmarks, amongst other topics.

  • tldm - Episode 18 - Adventurers League

    23/10/2017 Duration: 40min

    The Dungeon Dudes (not trademarked, we'll never say that again) have both started playing in Wizards of the Coast's Adventurers League for 5E, and they talk about their experiences and the different facets of play that come forth when you leave your self-contained homebrew behind.

  • tl;dm - Episode 17 - Dugan talks Dungeons

    19/10/2017 Duration: 49min

    We sit down with James Dugan, a player in Alan's game, who co-created and DM'ed an entire adventure for the party. We hear what he thought going in, how it went, and what he took from it!

  • tl;dm - Episode 16 - James D'Amato!

    30/09/2017 Duration: 59min

    The TL;DMs have a special guest for their 16th episode: One Shot RPG network founder James D'Amato. James is behind some of the best and most successful tabletop podcasts out there: Campaign, OneShot, Critical Success, and most recently, the the Dungeon Dome livestream. The episode leads off with a reality check, as everyone talks about how their personal experiences might skew their perceptions of the gaming community as general. James also leads Alan and Tyler in a discussion on the idea of personal play--the parts of D&D and RPGs in general that happen outside the session. Whether that includes character creation, session planning, or just imagining your character on their downtime, James widens the concept of what "playing D&D" can be. They wrap up the episode discussing what systems are worth borrowing from or modifying to enhance or expand the 5e experience.

  • tl;dm - Episode 15

    30/09/2017 Duration: 38min

    Tyler's campaign in the West just had a massive character death, one that shook the party to the core. And it felt fated, because it was all the dice's doing. Alan and Tyler talk through the experience of that death: what it meant for the characters, how it felt at the table, and as a DM how to handle the tricky business of having a character die in a way that feels honest and earned and satisfying for everybody. Especially the character's player.

  • tl;dm - Episode 14 - Improvising and Improving

    06/09/2017 Duration: 01h07min

    The DM dudes talk about their most recent live play session, and use that as a blast off into discussing some useful tips for creating story and adventure in an improv heavy session. From there they discuss another recent session that Alan found... not to his taste. The pitfall of an unhappy player, truly D&D's oldest scourge.

  • tl;dm - Live Play 6

    28/08/2017 Duration: 01h41min

    Part 2 of our third Live Play session! Tyler continues to DM Alan and Jeff in a flashback side-quest to explore the roots of Jeff's Firbolg Jason Bigman and his new best friend, Pepperon Cini the "Dwarf". Their adventures take them deeper into the forest and truly into the rest of their lives. Once more, the magic of D&D and improvisation.

  • tl;dm - Live Play 5

    25/08/2017 Duration: 01h19min

    Welcome to another Live Play from the tl;dms! Tyler's game had a week where only Alan and Jeff could play, so Tyler improvised a flashback session by jumping back 500 years into Jeff's Firbolg's past. Alan put together a spitfire little Halfl--... Dwarf... named Pepperon Cini using Matt Mercer's Gunslinger archetype. And a rousing search for bat guano was had! Check out Live Play 6 for the other half of this D&D duo's adventure!

  • tl;dm - Episode 13

    09/08/2017 Duration: 35min

    Alan and Tyler talk about their most recent sessions and how they each tried a different technique to pull in their players. They also read a 5-star iTunes review and promise more where that comes from! After the session updates, they talk about "squeaky wheels", players who aren't "that guy" but also seem to need a little more attention than the rest of your players, and how to properly keep them active without neglecting the rest of the table.

  • TL;DM - Episode 12

    02/08/2017 Duration: 01h01min

     A frequent topic in Dungeons and Dragons support forums, especially for DMs/GMs, is dealing with problem players at the table. Whether it's "doesn't play well with others" character build archetypes or simply disrespectful out-of-character conduct, the TL;DMs spend some time breaking down what to look out for and nipping early signs of problems in the bud. They explain why interpersonal problems are the responsibility of the DM to handle. After some tips and tools to help prevent "that guy" problems from snowballing, Alan and Tyler talk about ways to pull your players into the creative and world building aspect of your game. By leveraging your players' personalities and perspectives and allowing them to describe their world in character, Alan and Tyler argue that DnD can easily become a hugely rewarding collaborative experience.

  • tl;dm - Bonus Episode 1!

    01/08/2017 Duration: 12min

    Sometimes the parts that we cut from episodes about other topics are just good enough to warrant release on their own. In this bonus episode, Alan & Tyler talk about the Fifth Edition economy and some strategies they're trying out to make money feel valuable without distracting too much from the other aspects of DnD. What strategies do you use to ? Tweet at the podcast @TLDMpodcast and we'll gladly share your thoughts on the show!

  • tl;dm - Live Play 4

    17/07/2017 Duration: 01h03min

    In this followup from Live Play 3, Alan's PCs in the Eastern Campaign find themselves in the courtroom for their trial. Facing charges that they are definitely culpable for, the gang decides to plead not guilty and try their luck before judges and gods. Of course, this involves donning Southern Lawyer characters and a lot of mugging to the courtroom. Truly, Dungeons and Dragons can be whatever your table wants it to be. Also, true to our word, here is a shout out for Becca's Twitter: @Becca_Barish

  • tl;dm - Live Play 3

    10/07/2017 Duration: 01h21min

    Way back in the second episode of TL;DM, Alan discussed an early D&D session of the Eastern Campaign that made him feel like a giant fireball of dungeon master failure in which the party broke into a house looking for evidence and came up empty handed. In this recorded live play that session finally gains importance as the party finds itself facing charges for the crime--something they had long forgotten about. The wake up call is sudden as the party is whisked off to an arraignment and found in possession of stolen goods. Suddenly finding themselves out on bail with four hours to prepare for trial, the team must make the rounds and figure out their defense to the accusations of the court. Of course, no courtroom scene is complete without procedural drama and stereotypical southern lawyer accents, so cue the soap opera announcements and Foghorn Leghorn impression, so check out the Live Play 4 episode for the actual proceedings!

  • tl;dm - Episode 11

    05/07/2017 Duration: 01h06min

    After a long recording break (hooray for backlogging!) the TL;DMs return to talk about how and why to use variant and homebrew rules/mechanic systems in Dungeons & Dragons. Since it's been a while, they spend the first few minutes catching up on what's been going on in their games over the last few sessions--and realize that there have been more than a few big developments. Then, it's off to the races with the pair discussing a topic that's been hot in the D&D online community recently: the Mearls Initiative variant. Tyler and Alan break down the pros and cons of the system and touch on Colville's Initiative version-- a variant of Mearls' variant. The rest of the episode continues with discussing other initiative options and solving a problem specific to the TL;DMs' game world: rests. Of course, no custom rules conversation is complete without a foray into magic item creation. What are your homebrew and variant rules? What custom magic items have you made? What are your thoughts on alternate initiativ

  • tl;dm - Live Play 2

    28/06/2017 Duration: 01h21min

    Tyler continues his underground session: Alan figures something out midgame that is really really hard to pretend Soak doesn't notice. Eon and Mark's true colors start to come out, and the party confronts a villain and fucks it up. The party gets in way over their head and is forced to retreat.

  • tl;dm - Live Play 1

    19/06/2017 Duration: 01h24min

    In our first live play episode, Tyler takes the reins to continue his dungeon crawl in the sewers and ruins under Fossden. The characters are surprised to discover that death seems to not be a final frontier for them, and they get revenge on a group of corrupt guards that almost killed them the session before. There's also a considerable amount of butt stuff. Maybe not a lot, but certainly enough to warrant... consideration. What's ghouler than being Ghoul?

  • tl;dm - Episode 10

    09/06/2017 Duration: 01h04min

    Alan and Tyler talk about making travel feel important and worlds feel big in Dungeons and Dragons without gratuitous unplayable DM monologuing--or worse, accidentally enticing your players off on a tangent that has nothing to do with anything. The TL;DMs also talk about playable races, the power level of certain racial traits, and why certain races get banned from play. They also get a little deeper into the races of Serranea specifically and why they're like that. They both reveal some of the goofy one-shot ideas they have planned for the non-canonical side campaign. Alan also made his wife cry in the monster campaign--a recap of the story is available in the links below.   References in this episode: One-Punch Man - Pretty funny show, and probably decent source material for character and monster creation Elves - Hated by basically every other race and monster in DnD, and in the Forgotten Realms specifically. What did that do? Tell us. Final Monster Campaign Session Recap - Shout out to Kelley Greene, Alan'

  • tl;dm - Episode 9

    22/05/2017 Duration: 01h01min

    Tyler and Alan welcome Jeff Murdoch, the player behind the mischievous Mark McGrath--perhaps the most alias-ridden character in Serranea.   The trio talk about the character relationships in Tyler's campaign and go a little in depth on what's been going on interpersonally during the adventure in the sewers of Fosstin. Since Mark is Jeff's first time playing a caster, they use Bard as a means to talk about some spells, and some mechanical elements to the drugs that Tyler introduced to the Shiran group. Jeff also gets a chance to ask some questions about the world at large and the overarching narrative between the two campaigns. He's also curious about how much power a DM should be able to have over player characters and permanent consequences. Matt Colville also comes up. Again. And Alan has absolutely no problem with him. The segment "Made Up or Pre-Planned?" also returns.

  • tl;dm - Episode 8

    15/05/2017 Duration: 01h20min

    Tyler and Alan recount some fun dungeon delving moments from the two campaigns, and then segue into discussing dungeon design, the role and creation of traps, and NPC generation.   They also talk about the balance between how much of their D&D sessions are prepared and how much is improvised, with a game that has been dubbed "pre-planned or made up?"

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