Synopsis
A rich selection of documentaries aimed at relentlessly curious minds. Presented by Ashley John-Baptiste, this twice weekly podcast replaces the Radio 4 Documentary of the Week.
Episodes
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Deciding Fast and Slow
22/01/2016 Duration: 29minWhat is it really like to make decisions affecting millions of people, knowing that a mistake might be pounced upon instantly and your career left in tatters? Government ministers face this challenge every day, and now under ever-rising pressures - not just 24 hour news, but also hugely influential social media and far stronger demand for more open and accountable decision-making. Elinor Goodman finds out from senior politicians, civil service leaders and their advisors how government ministers make decisions in the face of growing pressure from this instant all-pervasive information culture. How is the quality of decision-making affected when the demands for faster and more transparent policy-making become impossible to resist? As information circulates ever faster, can ministers actually keep up and make good decisions rather than succumb to the demands for swifter ones? Where once there was just a news cycle to manage, now there is a need for instant replies to all manner of questions and challenges about
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Work Is a Four Letter Word
08/01/2016 Duration: 58minMany of us have grown up with the belief that a strong work ethic is a positive thing, and that by contrast idle hands are the devil's playthings. According to Professor Andrew Hussey, that argument makes very little sense. Starting off with a line from the Cilla Black song 'Work is a Four Letter Word' he offers a powerful counter-argument by navigating the ideas of, among others, Bertrand Russell, John Ruskin and the Situationists in France, whose graffiti slogan 'Ne Travaillez Jamais' - never work - still appears regularly on Parisian streets. Hussey argues that the corporate culture in particular, born out of mid-20th Century America and built upon ideologies of work developed during the industrial revolution and on through to the development of the assembly line, can have a hugely corrosive impact on people's lives. The programme features the voices of workers from the 1930s through to the present day, describing working life in call centres where even a trip to the toilet is timed by management. Hussey d
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Miles Jupp and the Plot Device
05/01/2016 Duration: 28minHow many stories are there in the world? According to William Wallace Cook, dime novelist and prolific producer of American pulp, there were precisely 1,462 and in Plotto, his "Master Book of All Plots", he anatomised them all in the service of struggling writers everywhere. Plotto, published in 1928, was nothing less than a manual of fictional devices, intended to sit on a writer's shelf between the dictionary and the thesaurus. Any writer stuck for inspiration could leaf through Plotto to discover plots like "a ventriloquist, captured by savages and threatened with death, makes an animal talk-and is given his freedom" or "a reporter, writing up an imaginary interview as fact, quotes a man as being in town on a certain day. The man, subsequently accused of a crime, establishes an alibi through an interview innocently faked by the reporter." Cook hailed his own book as "an invention which reduces literature to an exact science." But it was weird science. Nevertheless it worked for Cook, who churned out up to
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Brain Tingles
29/12/2015 Duration: 31minThe comedian and actor Isy Suttie sets out to explore how creativity is influenced by the mysterious and medically controversial phenomenon ASMR (Autonomous Sensory Meridian Response). Ever since she was little, Isy has been experiencing what she and her family describe as 'head squeezing' - a euphoric, incredibly relaxing version of goose bumps that starts around the head or face and travels around the body. A few years ago she realised not everyone got this feeling, that it's got a name - ASMR, or 'brain tingles'. There are hoards of online videos designed to trigger the feeling - often involving whispering women offering to book you a golfing holiday, test your eyes, wrap your gifts or tutor you on how to fold the perfect towel. Isy watches some ASMR videos with fellow comedian Joe Lycett, who's also experienced it, as has the journalist and musician Rhodri Marsden. Zoe Fothergill and Claire Tolan are two artists who've made work inspired by ASMR videos. Isy speaks to Charlotte Luke aka The ASMR Angel who
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Hippy Internet - The Whole Earth Catalog
22/12/2015 Duration: 28minSukhdev Sandhu travels to the epicentres of countercultural America in Woodstock and San Francisco to tell the story of a book of hippy philosophy that defined the 1960s and intimated how the internet would grow long before the web arrived. With Luc Sante, Eliot Weinberger, Kenneth Goldsmith, Ed Sanders, Lois Britton, and Fred Turner Producer: Tim Dee.
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Inside Putin's Russia: The Rosenberg Reports
20/12/2015 Duration: 17minHow is Russian President Vladimir Putin perceived by the people in his own country? How is his intervention in Syria shaping the public mood? In a series of reports, Steve Rosenberg investigates Putin's Russia.From December 2015.
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The Art of StarCraft
15/12/2015 Duration: 29minStephen Evans goes deep into the Milky Way to look at the phenomenon of StarCraft and reveals how, in South Korea, it is more than just a computer game and is a key part of the rapidly growing multi-billion dollar world of esports. Worth over $620 million globally, with a worldwide audience of over 135 million people, esports are now big business, and in South Korea much of this thanks to the impact of certain computer game called StarCraft. StarCraft is essentially a sci-fi, military-based real-time strategy (RTS) game developed and published by Blizzard Entertainment. It was released in 1998 and in the years since has become one of the world's most popular computer game titles shifting over 11 million copies and spawning a mainstream cultural sensation in South Korea where thousands of fans pack into stadiums across the country to watch the best StarCraft players in the world battle it out for big money stakes. From the importance of PC Bangs - the ubiquitous street corner hubs for gaming fans - to the mult